Making of: Pirate Mysteries Hidden Object Game Art
Hi all, first of all we would like to show CG cinematic we did for “Pirates Mysteries” Hidden Object game:
Now let’s proceed to a bit more detailed “Making of“. We would like to use minimal amount of words and let illustrations speak for themselves.
At the middle of last year Kristanix Games contacted us and proposed to do test job for a couple of tasks one of which was connected with interface creation for pirates-themed HOG (hidden object game).
We were provided with task description, temporal art and some mock ups.
Mock ups
Usually we begin work with big number of rough concepts which can quickly help to define art direction, demonstrate our ides to client and get further approval.
So “Kristanix” had chosen a series of HOG Panel, Dialogs window and Options ideas. We polished them further.
Here you can see more examples of drawn game interface elements done for “Pirate Mysteries” and a couple of miscellaneous projects.
GUI
After 2D GUI production we proceed to Mini-games creation. Again, we were provided with detailed instructions for most of the games and even working prototypes.
Mini Games
Incas Gems mini game
Land of Dead mini game
Pirates Map mini game
Sand Clock mini game
Sun Tower mini game
Witch house mini game
CG Cinematic
On final stages we were asked to produce pre-rendered intro CG Cinematic, game logo, title screen and a couple of misc. elements.
Originally “Kristanix” team wanted to use story-board like intro animation, consisted of cut out 2D elements with simple game-engine animation. We did some concepts and started to discuss possible ways of improving that direction.
Among new ideas were — bringing more life using After Effects animation or creation whole intro in pre-rendered 3D.
After checking “Aurum CG Short” we did awhile ago “Kristanix” decided to give us more freedom doing intro in 3D.
Additionally, we were provided with some 3D sources done by other studio and used in production of hidden object scenes. We used some of them (for example crushed ship base) to build our own 3D models, but most of the stuff was heavily re-done.
Along with CG Animation production we were asked to improve Hidden Object intro level.
When all 3D models were ready we proceed to creation of CG animatic which helped us to feel the tempo, atmosphere and duration of the intro short.
As last touches we produced title screen, game’s logo, icon, cursor and also loop-able clip of Storm Sea.
It was a pleasure to work on that game with “Kristanix Games”. Looking forward to cooperate on new projects with them!
“Pirate Mysteries” hidden object game is available on Kristanix homepage:
http://www.kristanix.com/piratemysteries/ also at Appstore, BigFish Games and couple of other game portals.
Thank you for you interest, don’t forget to share/like this page.
Check out more examples of our Art Production works in our portfolio.